About us MEC is one of the world’s top media agencies and employs over 4,400 people in more than 150 offices across 84 cou...
Our proposition “To be our clients’ most valuable business partner, famous for inspiring people and exceptional results.”

Charles Courtier
Meet our celebrated and influential management team, who guide over 4,400 specialists throughout the MEC network.
Our work Learn about our diversified capabilities and how they work in today’s complex media landscape.
How we do it Beyond MEC's core skills in media planning and buying, we are constantly looking ahead and evolving to actively eng...
Case studies Read all about the inspiring work we do for our clients everyday around the MEC world.
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"Eye-Catching and Mind-Capturing - what I see in front of me is beyond. Now target consumers can realize the theme of this product by feeling it." Colgate Palmolive.”
"MEC deserves credit for creating, developing and producing some truly inspiring work. This is the kind of work that creates real change, and what makes good companies great."
"Your strategic ‘out of the box' thinking has allowed us to speak directly to our target audience in a way Energizer has never done before. I believe these campaigns will pave the way for the future."
Our work » Case studies » Sony Ericsson F305c
Chinese 18-24 year-olds have embraced console games but have been slow to adopt the concept of motion-sensitive gaming on cell phones. With the launch of Sony Ericsson's F305c motion-sensitive gaming phone, we needed to reverse the negative perception of motion phone gaming and establish brand preference.
Young people gain respect from their friends for discovering, sharing and discussing new digitally-driven experiences.
To drive pre-launch interest, we created an unbranded video clip of a man ‘virtual-bowling' on a train. This amusing viral was posted on various popular Chinese video-sharing sites and generated widespread attention. At launch, an animated F305c ‘motion buddy' was introduced on Kaixin001.com (the Chinese equivalent of Facebook) encouraging users to buy it as an ‘electronic pet' or send it to friends. To boost interest, we stimulated online discussion about the ‘virtual-bowling' man and the product on popular forum sites, fuelling additional blogging.