"Eye-Catching and Mind-Capturing - what I see in front of me is beyond. Now target consumers can realize the theme of this product by feeling it." Colgate Palmolive.”

“Most successful campaign in 2008” - Product Manager, Citibank Malaysia

"MEC deserves credit for creating, developing and producing some truly inspiring work. This is the kind of work that creates real change, and what makes good companies great."

 

 

Sal Iannuzi - CEO, Monster

"Your strategic ‘out of the box' thinking has allowed us to speak directly to our target audience in a way Energizer has never done before. I believe these campaigns will pave the way for the future."

Barbara Lueckenotte, New Business Development, Energizer


Sony Ericsson F305c

Sony Ericsson
Next Case Study: Sony Ericsson


A demonstration of

  • > Active Engagement
  • > Digital/Online
  • > Earned
  • > Multimedia
  • > Owned
  • > Social media / Mobile / Emerging

Motion control




We helped Sony Ericsson to press the Play button on cell phone gaming.


The challenge

Chinese 18-24 year-olds have embraced console games but have been slow to adopt the concept of motion-sensitive gaming on cell phones. With the launch of Sony Ericsson's F305c motion-sensitive gaming phone, we needed to reverse the negative perception of motion phone gaming and establish brand preference.

Our insight

Young people gain respect from their friends for discovering, sharing and discussing new digitally-driven experiences.

Our solution

To drive pre-launch interest, we created an unbranded video clip of a man ‘virtual-bowling' on a train. This amusing viral was posted on various popular Chinese video-sharing sites and generated widespread attention. At launch, an animated F305c ‘motion buddy' was introduced on Kaixin001.com (the Chinese equivalent of Facebook) encouraging users to buy it as an ‘electronic pet' or send it to friends. To boost interest, we stimulated online discussion about the ‘virtual-bowling' man and the product on popular forum sites, fuelling additional blogging.

The results

  • Market share up by 330%
  • 15 million views for the video clip
  • 1.5 million+ virtual phones distributed

 

 

 
Rate this case study